Shoot Da NumBalls
***The game will stop functioning after you lose so refresh the page to get started again <3 (for now)
ABOUT
Shoot the balls to prevent them from hitting your base. Survive as long as you can.
HOW TO PLAY / MECHANICS
-The circle at the bottom is your *base* protect it from those balls AT ALL COST
-When base is hit, your level will decrease, don't let it hit *0*.
-*Gun barrel* isn't affected by balls collision.
-You can shoot 2 types of *bullet*: Normal, Inverted.
-*Normal* bullet decrease ball number, but also reduce your total ammo count.
-*Inverted* bullet increase ball number, but also refill your total ammo count.
-If your *ammo gauge* ran out, you can't shoot normal bullet.
-Your bullet can affect ball number proportional to your *level*, kill balls to level up!
-*Balls* will randomly spawn at the top. If number hit 0, it dies. The higher the number, it will float instead and goes back up.
-Ball number *median* will increase overtime so watch out for high count numbers!
(Tips: Use the gun barrel to reflect off the balls and prevent them from hitting your base!!)
[Wave Leaping]
-Every set time, the game will leap forward making the *ball number increase* up to 10 more numbers.
(The background shrinking will be indicator)
CONTROL
[PC]
Shoot normal bullets --> Left click (Hold)
Shoot inverted bullets --> Left click (Hold) + Right click (Hold)
<Toggle>
-Click instead of holding to activate firing --> E
(Only applies to Left click)
[Mobile]
Shoot normal bullets --> 1 finger (Hold)
Shoot inverted bullets --> 2 fingers (Hold)
COMMENT
The game is still under development (obviously), but ANY feedback or suggestion is appreciated <3
Made for Solodev Marathon Jam #4
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Author | bNine |
Genre | Shooter |
Made with | Unity |
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